Not only does it move far faster than it has in the past, but, like Kalamari Desert, this is the most beautiful this track has ever been. Mushroom Gorge in Mario Kart 8 Deluxe alters the design even further, combining all of these different track layouts into what I can only imagine is the best version of Mushroom Gorge we’ve ever seen. The toadstool shortcut at the very beginning of the race disappeared for a few iterations while the placement and design of the toadstools in the cave have changed over time. The track has appeared in a few games since its debut, and each time, the developers have made changes to the layout. But the toadstools also slowed down the pace of the race, and their haphazard placement in the cave section of the track was not very intuitive. The bouncy red toadstools certainly gave players a lot of opportunities to pull off trick jumps, which was then a new feature of the franchise. The original version back on Mario Kart Wii was a fine adaptation of the Super Mario franchise’s signature toadstools. I didn’t realize how much I loved Mushroom Gorge until I played it in Mario Kart 8 Deluxe. Be sure to listen to that link before Nintendo hits the video with a copyright claim. That saxophonist understood the assignment. Unlike New York Minute, Sydney Sprint might have the best music we’ll see from any Booster Course Pass. Like with New York Minute, Sydney Sprint combines multiple versions of the track from Mario Kart Tour into a single race. You also drive into the Sydney Opera House, through a Toad-ified version of Luna Park, and across the Sydney Harbor Bridge where Toads and Yoshi throw coins onto the track from the Tangara trains. Case in point, a long portion of this course is inspired by the Bay Run Sydney, a waterfront walking and biking course that creates great opportunities for drifting and mini-boosts here. Not only is it a long race, which has been something of an issue with these original tracks, but it features great implementation of Sydney Australia’s different dynamic features into the track design and not just the scenery. Sydney Sprint might be the best “real-world” city course from Mario Kart Tour to appear in Mario Kart 8 Deluxe. There are two huge drifting turns, a quick gliding sequence, and a portion of the track that honestly feels like it dropped out of Fall Guys. It’s a little disappointing that Sky-High Sundae is just a long oval, but the developers did manage to squeeze a lot of different track features into the short course. And there is a benefit to having anti-gravity with all the little boosts you can get when hitting other drivers or the poles of the staircase handrail in the first turn of the track. Still, it’s nice to have anti-gravity represented in at least one of these DLC tracks. Or it would be if it wasn’t so obvious that anti-gravity was tacked onto a track that, in Tour, doesn’t feature the gimmick. None of the tracks from the first Wave contained any anti-gravity portions, so for this entire track to be anti-grav is kind of a big deal. In the reveal trailer for Wave 2, much ado was made about the fact this track would be completely anti-gravity. Speaking of original tracks from Mario Kart Tour, Sky-High Sundae is technically making its debut in Wave 2 before it launches for mobile on August 9th.
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